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OhaahO
Hello again,

About 2 weeks ago, I was thinking of making my own mod for my own use. I am now trying to combine the Shockwave, Operation Firestorm, Contra and Reborn and some other small mods. But I have a few questions about this:

- Is there any limit of players that can be put in the playertemplate.ini?

- Is there any way to expand the maximal amount of general powers in the general power system?

That are my questions for now. If I have any more questions, I will put them here.

Thank you for reading it and responding to it.
Chappi55
Not to burst your bubble mate but the mods you've mentioned are pretty huge. You're going to have a hard time trying to get rid of conflicts. And even after that which would take you probably a year of constant work (at best) you're going to run into SAGE limitations. I don't remember the exact player limitation but believe me that it's smaller than the number of generals combined from those mods.

You're better off creating your own sub factions with some of your favourite units first.

It's possible to increase the commandset size (See widescreen mod). I haven't heard about superpowers though.
Zeke
QUOTE (OhaahO @ 23 Feb 2017, 0:47) *
Hello again,

About 2 weeks ago, I was thinking of making my own mod for my own use. I am now trying to combine the Shockwave, Operation Firestorm, Contra and Reborn and some other small mods. But I have a few questions about this:

- Is there any limit of players that can be put in the playertemplate.ini?

- Is there any way to expand the maximal amount of general powers in the general power system?

That are my questions for now. If I have any more questions, I will put them here.

Thank you for reading it and responding to it.


1. You can put any number of players in PlayerTemplate.ini, but there are only 15 AI alots you can use, so only 15 factions can have AI.

2. You can increase the number of gen power points you get, but you can't add more slots to the menu.
OhaahO
QUOTE (Zeke @ 23 Feb 2017, 2:50) *
1. You can put any number of players in PlayerTemplate.ini, but there are only 15 AI alots you can use, so only 15 factions can have AI.


And if I want to switch between them, do I need to use the ; button? Or are there more possibilities?
Zeke
QUOTE (OhaahO @ 23 Feb 2017, 19:40) *
And if I want to switch between them, do I need to use the ; button? Or are there more possibilities?


You can't switch between them since each AI is tailored specifically to each faction, there's no way to quickly switch between them.
Stalker
Also don't forget the upgrade limit. You can only have 128 upgrades in the game and each of the mods you mentioned is pretty close to that limit. You would have to drastically cut the upgrades or merge them to make this work.
OhaahO
If i can make all these changes working, it would be a next step in modding this game. smile.gif
OhaahO
QUOTE (Stalker @ 23 Feb 2017, 16:16) *
Also don't forget the upgrade limit. You can only have 128 upgrades in the game and each of the mods you mentioned is pretty close to that limit. You would have to drastically cut the upgrades or merge them to make this work.


Many upgrades are comming with the different mods. And some units have unique upgrades. If I don't put those units ingame, I have a lot less upgrades to merge or cut smile.gif
OhaahO
I don't know if anyone of you guys knows this, but i found a way to use some general powers with a general without putting it in the general power selection menu. I use the purschase science line and the shortcutline and past it in any building. Welcome to many possibllities to use special powers smile.gif
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